- Nov 03, 2016
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Trandinh Thien authored
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Trandinh Thien authored
Added another mainMenu state - attackConfirm. Added dif directions for attacking. NOw detects what unit is being attacked. WORK IN PROGRESS
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Trandinh Thien authored
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Trandinh Thien authored
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Trandinh Thien authored
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Susan Yuen authored
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Trandinh Thien authored
Replaced all getters/setters in gameState with C# Properties which act as getters and setters in 1 method. Replaced multiple classes that called on gameState to match new get/set methods
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Trandinh Thien authored
Added initial warrior stats. Replaced all getters and setters in unit interface with C# properties which acts as both in 1 method. Made changes to multiple classes to account for change
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- Nov 02, 2016
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Trandinh Thien authored
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Susan Yuen authored
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Trandinh Thien authored
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Susan Yuen authored
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Susan Yuen authored
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Susan Yuen authored
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Susan Yuen authored
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Trandinh Thien authored
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Trandinh Thien authored
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Susan Yuen authored
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Jeremy Klotz authored
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Susan Yuen authored
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Susan Yuen authored
Revert "Working on making functional weapons." This reverts commit 8ca3376d See merge request !5
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Susan Yuen authored
This reverts commit 8ca3376d
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Jeremy Klotz authored
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Jeremy Klotz authored
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Susan Yuen authored
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Trandinh Thien authored
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Trandinh Thien authored
Update highlighted attack nodes to show correct attackable nodes after moving. Cleaned up unused methods
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Trandinh Thien authored
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Trandinh Thien authored
Fixed issue where even though dropdownmenu wasnt displayed, it was still clickable - resulting in it preventing player from moving unit to where dropdownmenu was previously
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Susan Yuen authored
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Trandinh Thien authored
Fixed Menu not disappearing after clicking move by adding boolean getter and setter to gameFunction. Wait button now also deselects unit.
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Susan Yuen authored
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- Nov 01, 2016
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Susan Yuen authored
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Susan Yuen authored
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Susan Yuen authored
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Susan Yuen authored
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Trandinh Thien authored
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Susan Yuen authored
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Susan Yuen authored
Changed MouseHandler, GameFunction, GameState to static classes. Fixed buggy unit movement (by recoding updateUnitPosition in MouseHandler). Removed unnecessary variables from Node. Created GameState class.
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