- Nov 11, 2016
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Asad Mansoor authored
reviewed and modified Section 1 (Introduction), Section 4 (Connection), Section 6 (Traceability Matrix)
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Trandinh Thien authored
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Susan Yuen authored
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Trandinh Thien authored
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Susan Yuen authored
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Susan Yuen authored
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- Nov 10, 2016
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Asad Mansoor authored
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Asad Mansoor authored
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- Nov 09, 2016
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Asad Mansoor authored
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Asad Mansoor authored
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- Nov 08, 2016
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Jeremy Klotz authored
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- Nov 07, 2016
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Jeremy Klotz authored
Completed sections 2 and 3. Note that the rest of this document is still a template. Revisions to sections 2 and 3 may be neeeded.
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Susan Yuen authored
Merged parts of commit b118f334 (the parts that don't delete our docs).
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Susan Yuen authored
Revert "Changed 2 arrays into Enums in unit and button. Added doxygen documenation for :…" This reverts commit b118f334 See merge request !7
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Susan Yuen authored
This reverts commit b118f334
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Trandinh Thien authored
Changed 2 arrays into Enums in unit and button. Added doxygen documenation for : Archer, Button, DamageCalculation, Game, GameState, HowToPlay,HowToPlay2, HowToPlay3, Mage, Unit, Warrior
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Susan Yuen authored
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Trandinh Thien authored
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- Nov 06, 2016
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Mustafa Haddara authored
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- Nov 04, 2016
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Trandinh Thien authored
Units now take damage upon attacking, and getting counter attacked. Enemy units now have a counterattack animation
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Trandinh Thien authored
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Trandinh Thien authored
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Susan Yuen authored
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Susan Yuen authored
Attacking now works. Changed MenuButton class to Button class, incorporated attackConfirm button with other buttons. Wrote function determining whether enemy unit is in range. Fixed a lot of attacking logic.
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Susan Yuen authored
Added assets for player turn end, attack button for attack sequence, and replaced character stats to allow for larger font
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Trandinh Thien authored
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Trandinh Thien authored
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Trandinh Thien authored
Clicking attack now leads to a new state, where a user can select a unit to attack. Added attack confirmation button in this state, where an attack will only execute after confirming
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- Nov 03, 2016
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Trandinh Thien authored
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Trandinh Thien authored
Added another mainMenu state - attackConfirm. Added dif directions for attacking. NOw detects what unit is being attacked. WORK IN PROGRESS
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Trandinh Thien authored
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Trandinh Thien authored
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Trandinh Thien authored
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Susan Yuen authored
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Trandinh Thien authored
Replaced all getters/setters in gameState with C# Properties which act as getters and setters in 1 method. Replaced multiple classes that called on gameState to match new get/set methods
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Trandinh Thien authored
Added initial warrior stats. Replaced all getters and setters in unit interface with C# properties which acts as both in 1 method. Made changes to multiple classes to account for change
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- Nov 02, 2016
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Trandinh Thien authored
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Susan Yuen authored
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